Heya folks!
It's been a year since Solasta 1.0 launched on Steam, and what a great year it was! From adding the Sorcerer, Barbarian, Druid & Half-Orc, to increasing the level cap from 10 to 12, to adding Quests, Dialogs, Monsters & Items Editors in the Dungeon Maker, to releasing a full new campaign with Lost Valley...
But we're not done quite yet! And that's why as we've always done in the past, we want to hear your opinion to make sure we're creating the game both with you and for you, so take the short survey now!
And don't worry - we are and will always be fixing bugs when we can, even if we're working on larger updates or DLCs!
3 Comments
What a project of love and passion.
Agree ;)
For me the biggest thing I would like to see is more freedom. Solasta is nice, but it is very linear. Go to this place, do that, then go to next place, do that, then... So here is a list that I sure every one is going to hate me for.
1. Hunting grounds that are known to the people in the town from the start. This area has the various critters and plants to gather food and crafting supplies, but it restocks based on some time period. Just try to avoid running into that dragon looking for a snack.
2. There has to be a way to end combat. Either use invisibility or be able to run out of sight and hide. That way when you run into something you can't handle or is unexpected you don't lose the group.
3. Accept the fact that members will die. You might have to head back to town to recruit a new tank after the last one held back the hordes while the rest of the party escaped. Be nice if you could return and salvage some of the equipment and have a burial.
4. Make the party more dynamic. If you find that goody goody Paladin type is cramping your style, dump him in the next town and look for some one more to your liking. This ties in with #3 as well.
5. Make things matter. If poisoned, make the character take 10 pts (as an example) of damage every hour till cured. If for some reason you can't cure it, then the character dies. The game is too nice outside of straight up combat.
These are some of the examples that would improve the immersion of the player into the game. Granted it does sound kind of like the original Baldur's Gate, but is that a bad thing really? Plus I could finally finish those darn boots.
What a project of love and passion.
I hope you will re-use all you got and simply make the same game in bigger, better, with more content and cool story.
Just like Baldurs Gate 2 followed Baldurs Gate 1, basically the same engine, same tools, same tech, same assets, just bigger and more epic in every way.
I feel like that is what Solasta 2 could become. A Baldurs Gate 2 killer.